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THE
DEPTH OF INTERACTION that
today’s visual communicator has with the image is being redefined by
contemporary digital resources. An overabundance in the availability of virtual imagery is causing overexposure and desensitization. The storing and display of this digital data is subsequently creating abbreviated and overgeneralized ways of describing and interpreting images. Drawing upon research of the methodologies and ideas of contemporary artists, in addition to exploring several current technologies that facilitate this disconnect, this thesis offers insight into how curiosity, interpretive methods, and focus is reinstilled in the relationship between the image and the gaze. Clarity provides a way to negotiate the image by creating new parallels between fine art and graphic design. The visual component includes several large works on paper in various media, a time-lapse film, two installations, and a book including over fifty original drawings created over a period of five months. The visual component in its entirety made its public debut debut in the dual thesis show entitled Clarity & Play at the Indigo Sky Gallery in Savannah, GA. Above: Detail from What the Fuck Have You Done. Marker on paper. Left: Wall. Inkjet prints, installations, cut paper. |
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